Sorry for silence, still been slow. But I've been mulling over Mutations and Genetics in that time. I'll admit it's a tougher task than I initially thought, but here's the rundown.
Mutations and Genetics sucked. They were a taste of a system that could be good, but ultimately they didn't accomplish what they set out to do for two main reasons:
The main goal of both systems was player agency (Genetics) and some feel-good randomness (Mutations). I intend on keeping both of those as they're important to the gameplay experience, but such made it harder to rework.
Anyways, thanks for your patience. It's been a slow road as of recent. |